Hi! I’m a creative technologist and writer from NYC. This is my resume,
, and
.
Reach out: trevorsgrove@gmail.com
![](https://freight.cargo.site/t/original/i/6d475ddb423d722c28fec311d3969be892d50335f7981862c074e74f7e9bfb41/face.png)
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Reach out: trevorsgrove@gmail.com
INSTALLS🕹
THE BLUE PARADOX
A massive, immersive exhibit about ocean plastic at the Museum of Science and Industry, Chicago.
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Radical Media hired me as a Creative Technologist to assist on a wide sampling of production duties, especially the show control system, server provisioning, and LAN.
Check out the case study here and go see it if you’re in Chicago!
Client: Ogilvy / MSI
For: Radical Media
Role: Creative Technologist
SHIP IT!
A digital-physical arcade game installation at GitHub Universe, 2023
![](https://freight.cargo.site/t/original/i/6bc90ccd941c9c4387245fc0bb2ef7185258d49dab1249987f3ea5e98c4bee55/1_9xCvPGY0TlEkLap6y8CBFA.jpeg)
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While I’ve never actually read that, I did conceive, pitch, and Creative Direct ‘Ship it!’, an original video game in which players cooperatively build whimsical inventions in a sci-fi laboratory. Inspired by Overcooked, Rick and Morty, and Git, the game was cheeky, button-mashy, and chaotic in a good way.
I managed illustrators & animators, designed the tactile interfaces, game mechanics, and sounds, and worked with the indomitable Evan Gannon (developer) and Syd Lea (producer) to make this nerdy lil fever dream real!
I also cut a little case study below if you’re curious (borrowing some B-roll from a GitHub promo, thank you!)
Client: Tinsel Design / GitHub
For: Puppy Love
Role: Creative Director
THE DASHERS
An immersive body scanning experience for Marvel + Doordash at New York Comic Con, 2022.
![](https://freight.cargo.site/t/original/i/97fb0f6680d11713480da0ebbd256a4c3f5e8816aacbb8f191a3d36002a83001/1__hzIpeijF5spfwXuZ1ZaKQ.gif)
In fall of 2022, Marvel and Doordash debut “The Dashers”, a comicbook series in which a team of DoorDash delivery people moonlight as evil-fighting superheroes.
THAexp built out a series of experiences to immerse Comic Con goers in the story, and I created a body scanning experience using TouchDesigner, Kinect, LED screens, and haptics to scan users for superpowers.
Over 1,000 attendees experienced the installation, with an estimated social reach of over 100,000.
Client: DoorDash x Marvel
For: Puppy Love
Roles: Creative Director, TouchDesigner, A/V, VFX
DJ ROYGBIV
An interactive musical installation for Made in America Festival, 2019.
![](https://freight.cargo.site/t/original/i/19aa12eb7f0c222f7bf352b8a0b7aa6d1671137028c9b6454a19589e28b05d41/roygbv_2.png)
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Using inflatables, LEDs, and a custom interface, users remixed an original song composed 16 color-assigned samples. Each sample activated lights and modulated airflow to the 10’ inflatable of the same color, creating a multi-sensory musical experience.
Client: Rocnation
For: Midnight Commercial
Roles: Creative Director, Producer, Creative Technologist, Music
BUG
[glitching_hour]A glitch-themed halloween party celebrating the re-launch of Midnight Commercial.
We produced the party in partnership with Noisey and Vice, and installed two interactive a/v installations with digital takeaways.
Interactive Stage Projections
![onsite experience](https://freight.cargo.site/t/original/i/6178ba85c3ff1bc0d07e478a32a51736c01b862b2ac246cc8f730a33870fb332/ezgif-2-87496f69b2.gif)
![digital takeaway](https://freight.cargo.site/t/original/i/fe95110fa673923c93ae7f5ab184e3384fce338041d4efaf288ae703acb3511b/ezgif-2-dd6e97aaff.gif)
Roles: Creative Director, Creative Technologist, Producer
For: Midnight Commercial
Partners: Vice, The Bosco, Noisey, Villain
Atists: Torin Blankensmith, Alex Miller
NICKELODEON COMICON
An immersive experience inside a 22’ tall buildout of Spongebob’s pinapple at San Diego + New York Comicon, 2018.
We lined the inside of the pineapple with screens and developed a motion-tracking Unity game in which users interacted with Spongebob characters inside a virtual Crabby Shack™.
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Client: Nickelodeon
For: The Bosco
Role: Creative Technologist
TOMMY NOW
An motion-tracking projection experience at a fashion show in Venice, CA.
Users were surrounded by interactive projections that they controlled with their body, and received a digital video takeaway.
For: The Bosco
Role: Creative Technologist
© Trevor Grove 2024